BETA 2 · PLAYER HANDBOOK

How to Play

Hood Rich Beta 2 is a live 72-hour shared-market strategy game on Robinhood Chain with a 1,000,000 $CASH seeded pool and 500 seats. Buy low, move between boroughs, sell high, manage debt and heat, defend your street cash, and finish with the highest net worth.

1 · GET STARTED2 · READ THE SCREEN3 · TRADE & TRAVEL4 · HEAT & BUSTS5 · DEBT, WASH & SCORE6 · PVP & SHOOTERS7 · SNITCH8 · RE-UP9 · RESULTS & CLAIMS10 · TROUBLESHOOTING

1. Get started

Beta 2 is live. The pool started at 1,000,000 $CASH. Registration remains open throughout the 72-hour game until all 500 seats fill; late entrants receive the same starting state and only the time remaining.

Choose a wallet

Use an existing EVM wallet or create an embedded wallet with passkey, Apple, Google, email, or another offered method. The connected wallet is your player identity and receives claims. Copy and save its address before sending funds.

Get $CASH

Registration requires at least 10,000 $CASH in the connected wallet. The in-app flow can swap Robinhood Chain ETH, bridge Ethereum mainnet ETH and then swap, or open supported fiat providers. Quotes include slippage and provider fees. Always verify the official token contract: 0xE849e500FDC670feF937c7A065972fF5FC49D8cA.

Choose a username and enter

Usernames are case-insensitive and locked for this launch. Registration stays open during Beta 2 until 500 seats fill. Late entrants get the same starting state but only the remaining time. Entry is free: the 10,000-token requirement is a hold check, not a payment.

2. Read the screen

“Moved by players” means displayed price changes came from accepted player orders in the shared market. A zero can simply mean no material movement in that comparison window.

3. Trade and travel

First Night

New players receive three guided steps: make a trade, jet once, then wash or pay Tony at least $200. Completing them awards $200 total virtual street cash. Your first-ever jet includes a safe onboarding event: it cannot bust you or take your stash. The reward affects game score only; it is not token $CASH and cannot be refunded as RE-UP.

Markets

Six products trade in six boroughs. Each borough has separate live inventory and prices. Your buy raises that borough/product price; your sell lowers it. Quotes are authoritative and can change before confirmation if someone else trades.

Trade limits

You receive 60 accepted trades per three-hour market epoch. “Open Another Lane” adds 10 for the current epoch, up to two boosts. A two-second accepted-trade cooldown protects the shared market. Rejected or stale quotes do not count as accepted trades.

Travel and borough roles

Jet to another borough to find different prices. Travel has a five-second cooldown; the label stays hidden unless you move too quickly. After the safe onboarding jet, one natural street event is due every 10 accumulated trips, with no more than two natural events in a three-hour market epoch. Cadence progress carries across epoch boundaries. A paid driver forces one extra event on the next trip without consuming the natural cadence or per-epoch quota. Travel does not erase accumulated trade-volume heat. Every six hours, one borough becomes HOT: fees rise to 1.25%, heat arrives sooner, shocks are stronger, and come-ups can be larger. One becomes POLICED: fees fall to 0.75%, but travel bust risk rises and robbery odds fall. The travel board labels both.

Street contracts

Each six-hour role block publishes one objective tied to the HOT or POLICED borough. Complete the displayed number of qualifying trades or trips before roles rotate to earn $150 virtual street cash automatically. Progress and the reward are shown above the Moves panel.

Street events

Events may produce a come-up, a stash loss, a Fat Tony visit, a clear trip, or—at high heat—a bust. The first safe onboarding event cannot cause a bust or stash loss. Each event-deck cycle is deterministically reshuffled. Results derive from committed season randomness and are replayable after the season.

4. Heat and busts

Heat runs from 0–5. Cumulative gross trades add bars at the published volume thresholds. A successful stick-up adds one; a failed stick-up adds two.

A bust confiscates product under the published season rules and resets heat; street cash and washed cash remain. A normal qualifying travel event cools one bar. Lay Low cools two bars and resets accumulated trade-volume thresholds, normally once every five minutes. “Grease the Lookout” clears that cooldown. “Pay Off the Precinct” drops one visible heat bar and clears accumulated trade volume toward the next bar.

5. Debt, wash, stash, and score

Fat Tony

You begin with $5,500 debt. The unpaid balance accrues 8% every three-hour epoch. Pay any chosen whole-dollar amount from street cash. Debt reduces final score.

Recovery job

If you fall to $200 or less with no product and no available or pending wash, you may take one recovery job per six-hour role block. It adds $500 street cash and $650 to Tony's debt. The confirmation shows both amounts before you accept.

Wash

Street cash can be robbed. Washing moves up to 75% of eligible street cash into protected wash for a 5% fee, leaving some cash available to keep playing. Before confirming, the game shows the unlock time. Wash is available at the next three-hour market boundary; press Pull All Available Wash to use it again. Washing is limited to once per epoch.

Stash

Product purchases must fit your capacity. Duffel offers unlock through play and increase capacity. Unsold inventory counts toward score at the published reference value; its local borough market display is not automatically the final settlement value.

Final score

Score equals street cash + available wash + pending wash + inventory at the published reference value − debt, subject to deterministic rules and tiebreakers. RE-UP balance is returned separately and is not extra score.

6. Stick-ups, revenge, and shooters

Attack charges

You start with three, regenerate one every 30 minutes, and normally bank five. You may attempt three stick-ups per market epoch and 48 per season before boosts. “Round Up the Crew” adds a charge. “Put Crew on Rotation” improves recharge capacity and adds season attempts.

Random marks

Your board shows up to three eligible players in the current borough without a $CASH fee. Eligibility considers active status, minimum street cash, recent protection, six-hour pair cooldown, linked wallets, and comparable gross assets. Each attempt spends a charge.

Targeted robbery

Call Your Shot searches an exact username and costs 1,500 RE-UP $CASH plus one attack. It may cross boroughs, is limited to one per epoch, and uses lower targeted-loot percentages. Protection, wealth, heat, cooldown, and eligibility rules still apply.

Odds and loot

Base success is 55%. Each victim shooter subtracts 12 percentage points. Revenge adds 15 points for 12 hours after a player robs you. Success adds one heat; failure adds two. Loot is capped by victim cash, attacker assets, and an absolute limit, and the fence keeps a cut.

Shooters

Hire up to three for $3,000, $9,000, then $18,000 street cash. With three shooters, a normal attacker falls from 55% to 19% success. Each shooter also adds a 15% counter chance after a failed attack. A counter transfers 10% of attacker street cash, capped at $10,000. Shooters persist for the season.

Protection

A robbed victim receives temporary protection. Bodyguard Contract absorbs 60% of the next successful robbery loss and is then consumed.

7. Snitch

Snitch is a targeted RE-UP action that can confiscate part of a competitor's product stash without transferring it to you.

  1. Connect X and accept the automatic-post disclosure.
  2. Search the exact Hood Rich username.
  3. Review the 3,000 RE-UP $CASH fee and confirm.

Every attempt automatically posts from the snitch's linked X account. If the target connected X, the post may mention that verified account. The game outcome finalizes even if X posting is delayed.

8. RE-UP store

RE-UP is $CASH transferred for optional in-game actions. Your wallet's first 10,000 remains reserved for prize eligibility; the interface shows wallet balance, amount available to load, and current RE-UP. Every purchase displays a confirmation and authoritative receipt.

Normal sinks split 70% pot / 20% treasury / 10% burn. Back the Pot splits 85% / 10% / 5%. Unspent RE-UP is returned at settlement; spent actions are not refunded merely because their outcome was unfavorable.

9. Results, review, and claims

At the end, the server freezes commands and produces public artifacts: event logs, revealed entropy, signed receipt chain, checkpoint anchors, deterministic replay, rankings, and a Merkle payout root. A one-hour review gives the team and players time to identify issues before claims open.

The top 100 eligible players receive a monotonic rank allocation. With 100 winners, first receives 25%; with fewer winners, the occupied prefix normalizes to the full pool and first receives at least 25%. Every lower rank receives less than the rank above it. Prize claims remain open for 30 days; unclaimed prizes may roll into a future game. Late RE-UP refunds remain available indefinitely.

Word on the Street

The public feed shows delayed, rounded summaries of large trades, robberies, raids, and borough changes using player usernames. Wallet addresses and exact balances are not published in feed items. “Your Business” contains private account and attack alerts.

10. Notifications and troubleshooting

Push notifications

Install the PWA and enable Push Alerts in Word on the Street. Alerts cover robberies, Snitch attempts, seat status, challenges, and claims. Opening the feed clears the app badge where supported.

Common messages

Support

Never send private keys or seed phrases. Public support: @hoodrichwtf and t.me/hoodrichwtf. Legal/privacy: legal@hoodrich.wtf.

Rules hierarchy: this handbook explains play. The frozen season manifest and authoritative engine control numeric execution; the Official Rules govern competition; the Terms govern use.